

Of course there are ways that do not require you to patch gamesįor example write games with LibCrypt protection using CloneCD (full ccd/img/sub image) use of different scanners changing the color system PAL/NTSC These patches do not pack the contents of the executable file, which makes it possible to modify it further, somehow: If the test fails, the game becomes unplayable (freezes, glitches, or causes some other nuisance)įor example, games with a ModChip check can display one of the following screens ModChip - checks for console modification (a modchip soldered into the console)

LibCrypt - checks for subchannel data (16-bit key that decrypts sections of code) PlayStation games have two main types of protections (+varieties): that only deal with removing protection and nothing else. Patches without trainers, intros, cracktros, etc. A collection of patches for PlayStation games that remove protection
